Thursday, November 6, 2014

Final #2: Six Monocular Depth Cues

In the reading, it was stated that there are six specific monocular depth cues, and that our eyes perceive the 3D world through such cues. I found each cue in the Second Life virtual world. 
Here, I found and circled an example of a monocular depth cue of Texture Density. The texture of the road is obvious when it is seen close. It is apparent that it is made out of brown and black rocks. However, the texture becomes blurry and unrecognizable as distance gets added. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc  

 Here, I found and circled an example of the monocular depth cue of Lighting and Shading. The screen creates a shading on the floor beneath it, making that area dark while the surrounding area is very bright. This is due to lack of light on the area under the screen while light shines on the surrounding area. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc  
Here, I found and circled an example of a monocular depth cue of linear perspective. It can be observed that the parallel lines starts as wide but becomes narrower as the distance increases until it reaches a vanishing point. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc    
 Here, I found and circled an example of a monocular depth cue of occlusion. Occlusion happens when one object blocks another object. Here, the three vases are blocking the view of the glass window. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc  
Here, I found and circled an example of monocular depth cue of Size Differences. The rock tower on the front is much bigger than the rock tower behind. This is because an object of larger distance is seen as smaller than the object of smaller distance, although they are objects of same size in reality. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc   

Here, I found and circled an example of monocular depth cue of Atmospheric Perspective. The trees out in the distance seems to be darker and more grayish blue, as they took the color of the sky, while the trees on the front are white. This is due to light traveling through the atmosphere crewing same objects to be viewed as different color. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc  


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