Wednesday, November 5, 2014

Immersive Libraries and Museum


The goal of the LMT.WG is stated to design and develop library and museum services supporting the Immersive Education. For example, providing specifications and references, publishing best examples for the assessment of Immersive Education library and museum, identifying funding opportunities to improve LAM.TWG activities, discover and maintain recent bibliographies related to immersive environments in libraries, and so on.

They state that the criteria for success includes sufficient researches on immersive libraries and museums by the members, coming up with the best ideas for their design, summarizing recent immersive library and museum environments,establishing an active community of researchers and virtual world users, etc.
The first case when this LMT.WG can be used is in immersive education study rooms. In a foreign language class (Japanese), American students gather in Immersive Education Study room to look for an appropriate virtual Japanese restaurant to meet at, using the library services available. A group of Latin American students gather in a virtual classroom and make use of the library services to search for topics of common interest. Also, they use voice chat to share their thoughts.
The second case when this LMT.WG can be used is in immersive real/virtual watershed experiences. This can provide bilingual educational virtual products for Latino youth. The LAM.TWG teleconference or the virtual world meetings are held once a month, with face-to-face meetings held approximately twice a year. Everything is confidential and restricted to the members of this group.  
Reference:
Immersive Education Libraries and Museums Technology Working Group (LAM.TWG)
This can be found at the Journal of Immersive Education (JiED) at http://JiED.org


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